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<div class="title">ndBodyPlayerCapsule.h</div>  </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/* Copyright (c) &lt;2003-2022&gt; &lt;Julio Jerez, Newton Game Dynamics&gt;</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">* </span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">* This software is provided &#39;as-is&#39;, without any express or implied</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">* warranty. In no event will the authors be held liable for any damages</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">* arising from the use of this software.</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">* </span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">* Permission is granted to anyone to use this software for any purpose,</span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">* including commercial applications, and to alter it and redistribute it</span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">* freely, subject to the following restrictions:</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">* </span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">* 1. The origin of this software must not be misrepresented; you must not</span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">* claim that you wrote the original software. If you use this software</span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">* in a product, an acknowledgment in the product documentation would be</span></div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">* appreciated but is not required.</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">* </span></div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">* 2. Altered source versions must be plainly marked as such, and must not be</span></div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">* misrepresented as being the original software.</span></div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">* </span></div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">* 3. This notice may not be removed or altered from any source distribution.</span></div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160; </div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="preprocessor">#ifndef __ND_BODY_PLAYER_CAPSULE_H__</span></div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="preprocessor">#define __ND_BODY_PLAYER_CAPSULE_H__</span></div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160; </div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="preprocessor">#include &quot;ndCollisionStdafx.h&quot;</span></div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="preprocessor">#include &quot;ndBodyKinematicBase.h&quot;</span></div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160; </div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="keyword">class </span><a class="code" href="classnd_body_player_capsule_contact_solver.html">ndBodyPlayerCapsuleContactSolver</a>;</div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="keyword">class </span><a class="code" href="classnd_body_player_capsule_impulse_solver.html">ndBodyPlayerCapsuleImpulseSolver</a>;</div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160; </div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;D_MSV_NEWTON_ALIGN_32</div>
<div class="line"><a name="l00032"></a><span class="lineno"><a class="line" href="classnd_body_player_capsule.html">   32</a></span>&#160;<span class="keyword">class </span><a class="code" href="classnd_body_player_capsule.html">ndBodyPlayerCapsule</a> : <span class="keyword">public</span> <a class="code" href="classnd_body_kinematic_base.html">ndBodyKinematicBase</a></div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;{</div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;    <span class="keyword">public</span>:</div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;    D_CLASS_REFLECTION(<a class="code" href="classnd_body_player_capsule.html">ndBodyPlayerCapsule</a>);</div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;    D_COLLISION_API <a class="code" href="classnd_body_player_capsule.html">ndBodyPlayerCapsule</a>(<span class="keyword">const</span> <a class="code" href="classnd_load_save_base_1_1nd_load_descriptor.html">ndLoadSaveBase::ndLoadDescriptor</a>&amp; desc);</div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;    D_COLLISION_API <a class="code" href="classnd_body_player_capsule.html">ndBodyPlayerCapsule</a>(<span class="keyword">const</span> <a class="code" href="classnd_matrix.html">ndMatrix</a>&amp; localAxis, ndFloat32 mass, ndFloat32 radius, ndFloat32 height, ndFloat32 stepHeight);</div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;    D_COLLISION_API <span class="keyword">virtual</span> ~<a class="code" href="classnd_body_player_capsule.html">ndBodyPlayerCapsule</a>();</div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160; </div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;    <a class="code" href="classnd_body_player_capsule.html">ndBodyPlayerCapsule</a>* GetAsBodyPlayerCapsule();</div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160; </div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;    ndFloat32 GetForwardSpeed() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;    <span class="keywordtype">void</span> SetForwardSpeed(ndFloat32 speed);</div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160; </div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;    ndFloat32 GetLateralSpeed() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;    <span class="keywordtype">void</span> SetLateralSpeed(ndFloat32 speed);</div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160; </div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;    ndFloat32 GetHeadingAngle() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;    <span class="keywordtype">void</span> SetHeadingAngle(ndFloat32 angle);</div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160; </div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;    <span class="keywordtype">bool</span> IsOnFloor() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160; </div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> ApplyInputs(ndFloat32 timestep);</div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;    <span class="keyword">virtual</span> ndFloat32 ContactFrictionCallback(<span class="keyword">const</span> <a class="code" href="classnd_vector.html">ndVector</a>&amp; position, <span class="keyword">const</span> <a class="code" href="classnd_vector.html">ndVector</a>&amp; normal, ndInt32 contactId, <span class="keyword">const</span> <a class="code" href="classnd_body_kinematic.html">ndBodyKinematic</a>* <span class="keyword">const</span> otherbody) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160; </div>
<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;    <span class="keyword">private</span>:</div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;    <span class="keyword">enum</span> dCollisionState</div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;    {</div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;        m_colliding,</div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;        m_freeMovement,</div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;        m_deepPenetration,</div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;    };</div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160; </div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> IntegrateExternalForce(ndFloat32 timestep);</div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;    D_COLLISION_API <span class="keyword">virtual</span> <span class="keywordtype">void</span> SpecialUpdate(ndFloat32 timestep);</div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> SetCollisionShape(<span class="keyword">const</span> <a class="code" href="classnd_shape_instance.html">ndShapeInstance</a>&amp; shapeInstance);</div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;    </div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;    <span class="keywordtype">void</span> UpdatePlayerStatus(<a class="code" href="classnd_body_player_capsule_contact_solver.html">ndBodyPlayerCapsuleContactSolver</a>&amp; contactSolver);</div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;    <span class="keywordtype">void</span> ResolveStep(<a class="code" href="classnd_body_player_capsule_contact_solver.html">ndBodyPlayerCapsuleContactSolver</a>&amp; contactSolver, ndFloat32 timestep);</div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;    <span class="keywordtype">void</span> ResolveCollision(<a class="code" href="classnd_body_player_capsule_contact_solver.html">ndBodyPlayerCapsuleContactSolver</a>&amp; contactSolver, ndFloat32 timestep);</div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;    ndFloat32 PredictTimestep(<a class="code" href="classnd_body_player_capsule_contact_solver.html">ndBodyPlayerCapsuleContactSolver</a>&amp; contactSolver, ndFloat32 timestep);</div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;    dCollisionState TestPredictCollision(<span class="keyword">const</span> <a class="code" href="classnd_body_player_capsule_contact_solver.html">ndBodyPlayerCapsuleContactSolver</a>&amp; contactSolver, <span class="keyword">const</span> <a class="code" href="classnd_vector.html">ndVector</a>&amp; veloc) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;    <span class="keywordtype">void</span> ResolveInterpenetrations(<a class="code" href="classnd_body_player_capsule_contact_solver.html">ndBodyPlayerCapsuleContactSolver</a>&amp; contactSolver, <a class="code" href="classnd_body_player_capsule_impulse_solver.html">ndBodyPlayerCapsuleImpulseSolver</a>&amp; impulseSolver);</div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160; </div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;    <span class="keywordtype">void</span> IntegrateVelocity(ndFloat32 timestep);</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160; </div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;    <span class="keyword">protected</span>: </div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;    D_COLLISION_API <span class="keywordtype">void</span> Save(<span class="keyword">const</span> <a class="code" href="classnd_load_save_base_1_1nd_save_descriptor.html">ndLoadSaveBase::ndSaveDescriptor</a>&amp; desc) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160; </div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;    <a class="code" href="classnd_matrix.html">ndMatrix</a> m_localFrame;</div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;    <a class="code" href="classnd_vector.html">ndVector</a> m_impulse;</div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;    ndFloat32 m_mass;</div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;    ndFloat32 m_invMass;</div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;    ndFloat32 m_headingAngle;</div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;    ndFloat32 m_forwardSpeed;</div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;    ndFloat32 m_lateralSpeed;</div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;    ndFloat32 m_stepHeight;</div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;    ndFloat32 m_contactPatch;</div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;    ndFloat32 m_height;</div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;    ndFloat32 m_radius;</div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;    ndFloat32 m_weistScale;</div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;    ndFloat32 m_crouchScale;</div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;    <span class="keywordtype">bool</span> m_isAirbone;</div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;    <span class="keywordtype">bool</span> m_isOnFloor;</div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;    <span class="keywordtype">bool</span> m_isCrouched;</div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;} D_GCC_NEWTON_ALIGN_32;</div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160; </div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;<span class="keyword">inline</span> <a class="code" href="classnd_body_player_capsule.html">ndBodyPlayerCapsule</a>* ndBodyPlayerCapsule::GetAsBodyPlayerCapsule()</div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;{ </div>
<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;    <span class="keywordflow">return</span> <span class="keyword">this</span>; </div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;}</div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160; </div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;<span class="keyword">inline</span> <span class="keywordtype">void</span> ndBodyPlayerCapsule::SetCollisionShape(<span class="keyword">const</span> <a class="code" href="classnd_shape_instance.html">ndShapeInstance</a>&amp;)</div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;{</div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;    <span class="comment">// ignore the changing collision shape;</span></div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;}</div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160; </div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;<span class="keyword">inline</span> <span class="keywordtype">void</span> ndBodyPlayerCapsule::ApplyInputs(ndFloat32)</div>
<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;{</div>
<div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;}</div>
<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160; </div>
<div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;<span class="keyword">inline</span> ndFloat32 ndBodyPlayerCapsule::ContactFrictionCallback(<span class="keyword">const</span> <a class="code" href="classnd_vector.html">ndVector</a>&amp;, <span class="keyword">const</span> <a class="code" href="classnd_vector.html">ndVector</a>&amp;, ndInt32, <span class="keyword">const</span> <a class="code" href="classnd_body_kinematic.html">ndBodyKinematic</a>* <span class="keyword">const</span>)<span class="keyword"> const</span></div>
<div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;<span class="keyword"></span>{</div>
<div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;    <span class="keywordflow">return</span> ndFloat32 (2.0f);</div>
<div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;}</div>
<div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160; </div>
<div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;<span class="keyword">inline</span> ndFloat32 ndBodyPlayerCapsule::GetForwardSpeed()<span class="keyword"> const </span></div>
<div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;<span class="keyword"></span>{ </div>
<div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;    <span class="keywordflow">return</span> -m_forwardSpeed; </div>
<div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;}</div>
<div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160; </div>
<div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;<span class="keyword">inline</span> <span class="keywordtype">void</span> ndBodyPlayerCapsule::SetForwardSpeed(ndFloat32 speed) </div>
<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;{ </div>
<div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;    m_forwardSpeed = -speed; </div>
<div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;}</div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160; </div>
<div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;<span class="keyword">inline</span> ndFloat32 ndBodyPlayerCapsule::GetLateralSpeed()<span class="keyword"> const </span></div>
<div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;<span class="keyword"></span>{ </div>
<div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;    <span class="keywordflow">return</span> -m_lateralSpeed; </div>
<div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;}</div>
<div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160; </div>
<div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;<span class="keyword">inline</span> <span class="keywordtype">void</span> ndBodyPlayerCapsule::SetLateralSpeed(ndFloat32 speed) </div>
<div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;{ </div>
<div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;    m_lateralSpeed = -speed; </div>
<div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;}</div>
<div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160; </div>
<div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;<span class="keyword">inline</span> ndFloat32 ndBodyPlayerCapsule::GetHeadingAngle()<span class="keyword"> const</span></div>
<div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;<span class="keyword"></span>{</div>
<div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;    <span class="keywordflow">return</span> m_headingAngle;</div>
<div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;}</div>
<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160; </div>
<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;<span class="keyword">inline</span> <span class="keywordtype">void</span> ndBodyPlayerCapsule::SetHeadingAngle(ndFloat32 angle)</div>
<div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;{ </div>
<div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;    <span class="comment">//m_headingAngle = dClamp(angle, ndFloat32(-dPi), ndFloat32(dPi)); </span></div>
<div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;    <span class="keyword">const</span> ndFloat32 interpolation = ndFloat32(0.3f);</div>
<div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;    ndFloat32 deltaAngle = ndAnglesAdd(angle, -m_headingAngle) * interpolation;</div>
<div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;    ndFloat32 headingAngle = ndAnglesAdd(m_headingAngle, deltaAngle);</div>
<div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;    <span class="comment">//dTrace((&quot;%f %f %f\n&quot;, angle * dRadToDegree, m_headingAngle * dRadToDegree, headingAngle * dRadToDegree));</span></div>
<div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;    m_headingAngle = headingAngle;</div>
<div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;}</div>
<div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160; </div>
<div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;<span class="keyword">inline</span> <span class="keywordtype">void</span> ndBodyPlayerCapsule::IntegrateVelocity(ndFloat32)</div>
<div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;{</div>
<div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;    m_accel = ndVector::m_zero;</div>
<div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;    m_alpha = ndVector::m_zero;</div>
<div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;}</div>
<div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160; </div>
<div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;<span class="keyword">inline</span> <span class="keywordtype">bool</span> ndBodyPlayerCapsule::IsOnFloor()<span class="keyword"> const </span></div>
<div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;<span class="keyword"></span>{ </div>
<div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;    <span class="keywordflow">return</span> m_isOnFloor; </div>
<div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;}</div>
<div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160; </div>
<div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;<span class="keyword">inline</span> <span class="keywordtype">void</span> ndBodyPlayerCapsule::IntegrateExternalForce(ndFloat32)</div>
<div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;{</div>
<div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;    <span class="comment">// do nothing</span></div>
<div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;}</div>
<div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160; </div>
<div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;<span class="preprocessor">#endif</span></div>
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